Aspects of survival
In our Survival world, we wanted to try and keep a vanilla feel as much as possible, while also adhering to certain server staples, such as an economy and mob heads. we also have some quality of life improvements in place, such as single player sleep, and graves upon death.
Command items & P-stones: For the Survival world, we have tried to push away from using commands in chat, and in place of those, have opted to bind them to physical items, which can be found up a ladder in the church the player will start in. These include:
Call to Home crystal: which has "/home" bound to it. By using a bed, which we also sell in the Survival hub, you can set your home point.
Stamina Crystals: which have "/Feed" bound to them, to restore your hunger to full briefly, allowing you to escape danger and/or regenerate your health.
Healing Crystals: which have "/Heal" bound to them, allowing for full health and hunger to be filled.
Protection stones: or P-stones, which are a block that protect a 23 block cube area (23x23x23, or 11 blocks from the P-stone) from griefing/stealing. Simply place one down, and it will automatically region the area to you. To pick it up, simply mine the block. you can also use "/ps hide", and "/ps unhide" to make the block invisible while it is placed, and make it visible again, respectively.
Economy: In the Survival world, money can be earned by killing mobs. Almost all Hostile mobs have a 100% guarantee to give money, with a few exceptions regarding spawners/easily farm-able mobs. On the flip side, all Non-Hostile mobs have at least a 1 in 4 chance to give money when killed. This, in combination with the Chestshop system, allows players to earn money on the server. This money will have uses outside of the Survival world as well: Buying creative plots, Tags, and other assorted cosmetic perks.
Chestshop: The Chestshop system allows players to buy and sell items to one another with a sign and a chest. Simply place the chest down, and a sign within 1 block of the chest with the following text:
On the first line, your player name. On the second line, the amount of items you wish to sell. On the third line, the price, with a "B" for selling to the player (as in, they are Buying), an "S" for buying from the player (as in, they are Selling) or both. you can also have different prices next to each. on the fourth line, the name of the item you are selling. You can get this by either using the command "/item info" with the item in your hand, or by putting a "?" on the sign, and clicking the sign with the item in your hand. Then simply fill the chest with your items. a single chest can also have multiple signs attached, selling multiple items.
Graves: Should you find yourself in the unfortunate situation of dying in the Survival worlds, you will leave a grave; a player head of your character, that will store all of your items and experience points. Simply right click this to open the grave and retrieve your items. Should your grave be completely beyond your access (such as on the roof of the nether), you may ask a moderator to assist you in accessing it.
Single Player Sleep: One quality of life improvement we have in our Survival world is Single Player Sleep, which allows one player to pass the night, even if many players are on. (Be aware that this will not stop phantoms spawning on you if you do not sleep).
Dropheads: A Minecraft server staple is Mob heads, and this is no exception on our server. We allow both mob and player head collection. Player heads can be collected with any tool, and the chance of one dropping increase the longer the player has been alive. (Please do not attempt to collect a players head without their permission).
Credits: MementoAequitas ; X_Mathias_X
Aspects of Creative
Another server staple we subscribe too is the Creative World. This is the place to freely express yourself
(in a mature fashion) and maybe help the server develop some ideas. It should be noted however, that access to the creative game-mode in any context is a privilege, and is locked behind 24 hours of playtime on the server.
Plots: We utilize a plot system to grant areas to players, and we hope its easy enough to understand. All you need to do is stand in/over the plot of your choosing, and type "/plot claim" in chat. Do note, that this costs $500 in-game currency. You may claim up to 4 plots, and can have plots that are adjacent to one another merged together, forming larger plot areas. Merging will be free, but is limited to if/when a Manager has the availability. Plots that are available will have a stone slab border, and claim plots will have a sandstone slab border. Players who have achieved Immortal rank may request a custom border, though do note that we will not just change your border whenever you feel the want and/or need.
Credits: X_Mathias_X ; _LilCookie_ ; fantaseen
Aspects of Minigames
Our final world is our Minigames world. This will be the place for games within our server, such as board games, parkour, mazes, spleef and much more! As an added benefit, we also want some games to reward players for their completion. We will do this by either giving special tags to players, or by having a monetary reward attached.
Credits: MementoAequitas ; X_Mathias_X